Effect of Mobile Health-Based Gamified Long-Term Interventions to Increase Physical Activity on Cardiovascular Risk Factors: Randomized Controlled Study on University Students and Employees
ENROLLING_BY_INVITATION
Status
Conditions
- Exercise
- Physical Activity
- Gamification
- University Student
- College Student
Interventions
- BEHAVIORAL: Walking program
- BEHAVIORAL: High-intensity circuit training (HICT)
- BEHAVIORAL: Gamified Mobile Application
Sponsor
Uludag University
Collaborators